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Static Particle Dillema [Archive] - ZGeek

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Turtle_Wrangler
28-07-2003, 07:52 AM
Im using Static Particles in blender3d to simulate hair... specifically, im creating objects from nurbs spheres, duplicating the spheres, converting them to mesh emitters, then using static particles from the faces and vertices, with a halo material, and linear texture with colorline, like in this guide (http://download.blender.org/documentation/NaN_docs/Manual2.0/Particles.html)
anywho, my question:
Ive created this render using the static particles as fuzz:
http://www.zgeek.com/albums/uploads/teddybear.jpg
You can easily see on the feet/hands how the fuzz spreads out in a circle from a single spot. Does anyone know a way i can make the hair angles more uniform, and remove those spots?