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SimBin's GTR game web page [Archive] - ZGeek

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ratbag
04-10-2004, 05:22 PM
http://www.simbin.se/images/th_gtr_rend4.jpgThe ultra-realistic and eagerly awaited by some (meaning at least me) simulation game "GTR" by SimBin gets its own web page.

“GTR-fans over the world will be able to find everything they need in terms of features, news, FAQs and in game pictures. The news will not only update the gamer on the game itself but also follow the Get Real Centre on tour and report from any race, game convention or fair where GTR is represented”

more here (http://www.simbin.se/games/gtr/nygtr.html)

SimBin site (http://www.simbin.se/games/)
GTR game site (http://www.gtr-game.com/)

Snip of GTR review follows – can’t remember where this came from…

Faking it.

I went into a braking zone side by side with another car, looking over at it's lights and simply planning to slam the brakes on just after it did... Whether I make the corner or not wasn't even considered - as I knew from previous laps where the AI braked was about 3-4 metres before I did, I was just gonna do it - kinda how I normally race AI. As we approached the corner, I became fixated on it, and not being able to see my braking marker I was relying on the AI car... But it tricked me, it tapped the braked - I slammed on mine... It then released it's brakes and carried on, leaving me standing.

If you are being closely followed by AI at high speed, they often pull out as if they're going to overtake - but don't. I also had it once where an AI pulled out, I pulled over to block, then it swerved to the other side and outbraked me down the outside into the turn (I had to brake earlier - as I started to become aware in the race of the effect of the dirty line on braking capability).

Bump and bang.

When a racing driver came into the tent (I'll not say who he was incase this is something Mikkel hasn't announced yet) and was racing the AI, he hit the back of the AI infront a couple of times, the way it reacted was terrific, and it appeared that the AI uses the same physics that we do as players. Unlike the GPL/N2003 'dragged along a line' ai, these AI powerslide, opposite lock and fight the cars just as much as we do. The Ai also appear to react differently into the following corner if you hit them in the previous one, seemingly taking lines to block you even getting the slightest run on them.

When infront sometimes, the AI do make contact with you the same as you do them. I've seen my fair share of unrealistic reactions in sims to car contact, but I saw nothing wrong with GTR. The 'panic' scales in N2003 for example, make a car panic in a way which means it can sometimes slam on the brakes when there's no good reason, and also keep the throttle down when it's stupid to... I saw nothing like that, these guys will race you for every inch when on 100%. (By default, the Ai was on 90% - I don't think anyone else who was there tried them on 100%...)

Driver Imports

Just before I raced against Henrik Roos and a couple of the MOTEC guys at about 6am Sunday, we all had a long discussion about how the MOTEC data would be used by sim racers. During this, Henrik told me something I find absolutely stunning.

In GTR, you can run a lap, export the MOTEC data, send that file to someone, they can import it in as 'AI laps' and the car they chose to import it as will shift in the same place, brake in the same place, etc etc etc...

Henrik said that it may be possible (though I didn't confirm this with anyone from the dev team) for them to make real racing drivers MOTEC data available after races on their site of like a drivers fastest race lap. We can then download the data on Monday, and race the REAL drivers, in THEIR AI cars, running THEIR REAL LAPS! I think this an absolutely stunning development.

Not only is it good for that, but think about this: If Greger Huttu comes good (yet again) with GTR, he can make his data available, you can they 'race' his hotlap AI, following it around the track, watching it, braking at the same point, etc etc etc... Just imagine!

All the other admins missed this discussion - sleeping and all, the wimps, heheh.

There's just so much to say about this AI... Some of the text above will be in our 'preview' of this build, so consider this a preview...