View Full Version : Intel macbook games
Glompbot
02-12-2006, 07:11 PM
Anyone got any good game suggestions?
anyone know if warcraft 3 works on intel macs?
WinterMuteAu
02-12-2006, 07:26 PM
Spaceward Ho! if you have meglomanical tedencys with humor and cowboy appreciation :)
WoW... Can provide a Trial code if you want...
And most things here (http://torrentreactor.net/sections.php?id=246)
i'm sure teena requires a trial code for wow...
jambo
02-12-2006, 09:09 PM
Are you looking for OS X games or Windows games (via BootCamp)?
Glompbot
02-12-2006, 09:33 PM
I am not defiling my macbook by installing windows on it, via boot camp OR parralells
And I don't want wow, I have a CE copy of it, i quit playing back in july.
pinchy
02-12-2006, 10:45 PM
i thought you were getting a bike!?!
Glompbot
03-12-2006, 08:18 AM
macbook is salary sacrafice, and without it i wouldn't have a computer at all cause the day i got out of hospital (also the day my macbook arrived) my desktop finally gace up the fight
and its not like i'm going to BUY games. sheesh.
WinterMuteAu
03-12-2006, 08:34 AM
And http://www.demonoid.com/files/?category=4&subcategory=163&language=0&quality=0&seeded=0&external=2&query=&uid=0&sort= too
Glompbot
03-12-2006, 08:57 AM
thanks
matty
03-12-2006, 11:48 PM
wc3 should work according to the requirements thing on my cds...
lowededwookie
05-12-2006, 07:25 AM
CivIV, Railroad Tycoon work although CivIV is somewhat a resource hog. Why I don't know.
Glompbot
05-12-2006, 08:41 AM
Hm... i've never played any of the civilisations
whats the game like? heaps of micro management, or more of a broad sort of management?
lowededwookie
12-12-2006, 02:54 PM
Hm... i've never played any of the civilisations
whats the game like? heaps of micro management, or more of a broad sort of management?It's not as micro management as say SimCity but it's more micro management than say Doom. :wink:
It's not a bad game but it needs RAM and plenty of it. I think it's because of lazy programmers but that's how I see games in general.
To be honest I kind of prefer FreeCiv to CivIV but you may need to compile that for Intel, but hey that's what Fink's for.
vladi
12-12-2006, 03:00 PM
It's not a bad game but it needs RAM and plenty of it. I think it's because of lazy programmers but that's how I see games in general.
Are you a programmer? Because this is exactly the sort of statement that a non-coder would make. The fact of the matter is that programs are written to be correct first and optimised afterwards - ie, first you write something and make sure it works, and THEN you go and make it faster/use less memory etc. The problem with the games industry is that publishers (especially EA) RUSH the development houses to ship the game as soon as possible, and hence there is less time for optimisation and QA. So, the fault does not lie with the programmer or dev house, but with the greedy publisher who wants to ship asap.
boonzie
12-12-2006, 03:17 PM
Are you a programmer? Because this is exactly the sort of statement that a non-coder would make. The fact of the matter is that programs are written to be correct first and optimised afterwards - ie, first you write something and make sure it works, and THEN you go and make it faster/use less memory etc. The problem with the games industry is that publishers (especially EA) RUSH the development houses to ship the game as soon as possible, and hence there is less time for optimisation and QA. So, the fault does not lie with the programmer or dev house, but with the greedy publisher who wants to ship asap.
Add to that you then go back an load as much into available memory as possible for faster load times etc... Games are generally meant to be run by themselves... gone are the days of 64k (at least in the console/PC gaming world) so pre-loading/caching as much as possible is a great way to get performance gains (after optimising first of course!)
vladi
12-12-2006, 03:53 PM
Anyone got any good game suggestions?
Personally I have recently become addicted to neverball/neverputt (http://icculus.org/neverball/#download) and Frozen Bubble (http://www.frozen-bubble.org/downloads/). The latter however doesn't have an OSX or Windows port of its latest version.
lowededwookie
13-12-2006, 10:55 AM
Are you a programmer? Because this is exactly the sort of statement that a non-coder would make.You're right I'm not a coder and yes it is generalisation but there are tools out there that can create what games like Doom and Quake et al do with considerably LESS resources at compile time.
Demo coders can make games in less than 1Mb with full screen texture mapped graphics admittedly these guys are probably using Assembler code therefore reducing portability.
But my comments were more based on the bland nature of games and thus my frustration at having system resources mashed by poor games.
There's not lasting quality to games like Quake or Doom or GTA or whatever. You play it once, complete it, then hold out for the next version. They're limited maps and limited ways of doing things and all are pretty much linear. All those resources and we get crappy boring games? I don't buy it.
The 3D of CivIV has been done way better in games like Command and Conquer and Age of Empires so the bloated and resource intensive nature of CivIV is a joke. It detracts from what is conceptually an awesome game. Why do I need a 1.8Ghz processor with 512Mb of RAM to play CivIV when a game similar that was made 3 years ago achieved similar graphics?
I know it's easy for a programmer to pass off our comments as nothing more than LUSER comments but we're the ones buying your games. Give me playability over graphics and sound any day. I don't play a lot of games because of that very reason. All the sexy graphics in the world don't mean anything to me if the game is linear, limited in movement, and only one way to do things.
Why do I have to pay system resources for games whereby I can't blow a hole in a door or a window or a wall, can't shoot out all lights, or whatever but I can blow away a person with such ease because the bad guys seem to have limited intelligence? Make bad guys smarter, make everything destructable, make every action random and thus different each time you play, and then start worrying about graphics and sound.
I agree it's the money grabbing publishers that are the problem and I do sympathise with developers and none of my digs were really aimed at them. I'm just saying there are better ways of doing things to achieve the same results which would leave developers with the ability to put more effort into making a game that has less limitations. I truely don't see any real pushing of computer technology other than graphics that in the end don't really do anything for me.
rascuache
13-12-2006, 06:18 PM
I wish i could swap my powerbook for a macbook
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